Heroes' Guild (Episode 2) - Fable Anniversary Campaign Gameplay Playthrough
In this episode...The Hero returns back to his home after hiding from the bandit invasion. As The Hero mourns the loss of his father Brom, he is attacked by a stray bandit, but The Hero is rescued by Maze, who takes The Hero back to the Heroes' Guild to begin his training as a hero. The Hero is introduced to The Guildmaster who puts him through guild training. The Hero receives a stick and must spare with his new roommate Whisper. After training, the guild alarm begins to ring and The Guildmaster sends The Hero into the Guild Woods to defeat a swarm of beetles. The Hero also helps a maid collect four apples to make The Guildmaster a pie, beats an apprentices' record in a foot race, and overhears a conversation between Maze and Scythe.
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GAME DESCRIPTION
Fable is an action role-playing video game, the first in the Fable series. It was developed for the Xbox, Microsoft Windows, and Mac OS X platforms by Big Blue Box Studios, a satellite developer of Lionhead Studios, and was published by Microsoft Studios. The game shipped for the Xbox in September 2004. An extended version of the game, Fable: The Lost Chapters, was released for the Xbox and Windows in September 2005. A port of the game for Mac OS X, created by Robosoft Technologies and published by Feral Interactive, was released in March 2008 after a delay of more than two years due to licensing issues.
Originally developed under the name Project Ego, Fable's development involved more than 150 people. The game's music was composed by Russell Shaw, with the opening title theme written by Danny Elfman. The game's release was widely anticipated, due in part to Lionhead co-founder Peter Molyneux's enthusiastic hype of the game. The game was originally in development for the Dreamcast, but was moved to the Xbox due to the system's discontinuation.
Fable was well received by critics for the quality of its gameplay and execution, though the failure to include many promised features was noted. Fable was the top-selling game of September 2004 and sold more than two million units by 2007. The game was followed by two sequels, Fable II in 2008 and Fable III in 2010. Fable Anniversary, a high-definition remake of the game that includes The Lost Chapters, was released for the Xbox 360 and Microsoft Windows in February 2014.
Lionhead Studios announced Fable Anniversary, a remastered version of Fable: The Lost Chapters, for release on the Xbox 360 later in 2013. It features overhauled graphics, a new save system and incorporates Achievements. On 13 September, Ted Timmins, lead designer of the game, announced that the game's release date will be pushed back to February 2014. Later that year on 12 December 2013 the release date was announced as 4 February 2014 in North America, 6 February 2014 in Asia and 7 February 2014 in Europe. On 2 June 2014 the game was also confirmed to be coming to PC. Fable Anniversary was in full development for 15 months. The game featured graphical upgrades in many areas over the original most notably; native widescreen support, higher polygon count, larger textures, specular maps, normal maps, improved lighting, improved shadows, and a larger draw/detail distance.
It was released on Steam on 12 September 2014 and includes mod support. Upon release it garnered mixed reviews. Many reviewers praised the new graphics, but bemoaned that old bugs from the previous version of the game hadn't been fixed. It received 68% on the review aggregation website, Metacritic.
GAME INFO.
Name: Fable Anniversary
Developer: Big Blue Box Studios (Fable), Lionhead Studios (Fable Anniversary)
Publisher: Microsoft Game Studios
Platforms: Xbox 360, Microsoft Windows, PC
Release Date: September 14, 2004 (Fable), February 4, 2014 (Fable Anniversary)
Website: https://fable.fandom.com/wiki/Fable_Anniversary
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