Hi-Fi RUSH Gameplay Part 3 - FULL GAME Walkthrough Xbox Series X (No Commentary)
Hi-Fi RUSH Gameplay Part 3 - FULL GAME Walkthrough Xbox Series X (No Commentary)
Hi-Fi RUSH Gameplay Walkthrough Part 1 includes the Intro, Episode 1 and Campaign Mission 1 of the Single Player Campaign for Xbox Series X, Xbox Series S, Xbox One X, PS5, PS4 Pro and PC. My 2023 Hi-Fi RUSH Gameplay series will feature a Full Game Walkthrough. This Hi-Fi RUSH Walkthrough will include the Soundtrack, OST, all Weapons, all Powers, all Upgrades, all Secrets, all Characters, all Monsters, Full Campaign Missions, New Gameplay, and the Ending of the Single Player.
Hi-Fi Rush is a rhythm-action game where the protagonist Chai, his enemies, and parts of the environment move to the beat. Attacking on rhythm is not required, as actions automatically sync up with the music, but by timing the button presses right the players are rewarded with higher damage output and timing-based combo finishers deal additional damage. A parry move allows players to cancel enemy attacks by pressing the button at the exact moment of attacks. In addition to the beat-em-up action mechanics, there are also rhythm-based minigame elements where players repeat cues in a call-and-response fashion or press buttons in rhythmic sequence based on on-screen cues.
The game takes place across multiple linear stages, representing various divisions of the antagonist corporation. Each division is based on a particular musical style, and Chai engages in boss battles at various points.
In addition to combat, the game also features some platform game elements, as well as a system of upgrades to unlock new moves, abilities, and perks, which can be purchased with gears, an in-game currency earned in combat or by exploring levels. Permanent upgrades to health and the special meter also appear in stages as collectibles.
Completing the game once unlocks bonus features, such as the ability to revisit past levels and previously inaccessible areas, a new difficulty setting, and Rhythm Tower, a survival mode similar to Bloody Palace from the Devil May Cry series.
Chai, a 25-year-old man with a disabled right arm with a dream to become a rockstar, arrives at the Vandelay Technologies campus to volunteer for Project Armstrong, a test program for cybernetic limb replacement. Unaware to Chai, the CEO, Kale Vandelay secretly designate Chai to be a garbage collector for the company’s waste management. As Chai’s limb replacement process is about to begin, Kale throws away Chai’s music player, which accidentally falls into Chai’s chest and embeds with it during the process, causing Chai to feel a musical connection with his surroundings. As a result of the accident caused by Kale’s carelessness, Chai is labeled a defect and the facility's robotic security forces pursue him.
Chai discovers his new arm can deploy an electromagnetic grabber stick, which he uses to fashion a guitar-like weapon and is originally meant to be used for garbage collecting. As he searches for a way to escape, he encounters a robotic cat named 808. He is aided by an unseen ally, Peppermint, who communicates through the robotic cat, and guides him to her hideout. There, she offers to help Chai escape if he agrees to help her investigate a conspiracy behind Project Armstrong. The two form a reluctant alliance.
Soon, Chai helps Peppermint gain access to a Vandelay executive computer, and learn about SPECTRA, an AI-program that uses Vandelay's cybernetic implants as a back-door for mind control. The two hatch a plan to access and shut down SPECTRA by securing passkeys from each of the company's executives, including Kale. As they pursue their targets, they recruit more allies, including the disgruntled and nervous former head of R&D Macaron and his blunt psychology robot partner CNMN (pronounced "Cinnamon"), and eventually Vandelay's security chief, Korsica, after Kale makes an attempt on her life for discovering SPECTRA's true nature. While exploring a museum of Vandelay Technologies, Peppermint reveals that she is Kale’s sister. She explains that their mother, Vandelay's founder Roxanne, encouraged her to leave home and find her own path, but returned after Kale's ascent to CEO because she sensed something was wrong.
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