High Level Design Direction
I talk about the most important and most misunderstood job that a game director has to do, and that's inspect every element of the game to see if it serves the game's vision.
Videos I reference:
How To Be A Good Game Director: https://www.youtube.com/watch?v=F7uaMQnMsvI
How To Be A Good Game Director, Part 2: https://www.youtube.com/watch?v=sYZCYDRQtSs
Listening To My Stories With Nuance: https://www.youtube.com/watch?v=VyQgWh-XAxs
Commenting On My Stories With Nuance: https://www.youtube.com/watch?v=wPpkuynjT8M
My Own Struggles With Nuance: https://www.youtube.com/watch?v=kK2EFxmbT1I
Let's Talk Fallout 1: https://www.youtube.com/watch?v=lQwQAMXsTDU
Why I Left Fallout 2: https://www.youtube.com/watch?v=UGfaCXEu0tE
Why I Left Carbine's WildStar: https://www.youtube.com/watch?v=YMY5LUNdS-8
Playtesting The Outer Worlds: https://www.youtube.com/watch?v=xM6Cr04wWSc
Other Videos By Timothy Cain
2024-07-23 | Beyond Fighting, Sneaking, and Talking |
2024-07-22 | Game Development Tunnel Vision |
2024-07-19 | The Outer Worlds: Eight Playthroughs |
2024-07-18 | Temple Development Timeline |
2024-07-17 | Gameplay Options |
2024-07-16 | Temple Development Timeline Coming Soon |
2024-07-16 | The Business Side Of Game Development |
2024-07-15 | Publisher Contracts |
2024-07-12 | Game Flavor |
2024-07-11 | Core Game Loops |
2024-07-10 | High Level Design Direction |
2024-07-09 | Personality Roleplay |
2024-07-08 | Writing Evil Characters |
2024-07-05 | The Number Of Vaults In Fallout |
2024-07-04 | Selling A Game Design Spec |
2024-07-03 | How To Remedy Problematic Behavior |
2024-07-02 | Time Estimation |
2024-07-01 | Idea Battles |
2024-06-28 | Unused GDC 1999 Roadtrip Presentation |
2024-06-27 | Ideas For A Generic Fantasy RPG |
2024-06-26 | Channel Memberships |