Hitman: Contracts Playthrough (No Commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=fhlcO5LuG_o



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Hitman Series:    • Hitman Series  
Please note that this is segmented and edited.

Notes
I had to disable the music during Meat King’s Party and Rendzevous in Rotterdam due to copyrights getting the video blocked and demonetized. It tanks the atmosphere quite a bit but I can’t help copyright laws.

This is the GoG version. Just like with the video for Hitman 2, the aim here is not to get the best ranking on every mission, though I do for several as it’s really the only way to play the mission. There’s plenty of videos for perfect runs if that’s what you want. I wanted to have fun playing this so the only rule I set for myself is that I cannot get outright detected. Contracts doesn’t bother with pre-mission briefings, you have to open the objectives menu mid-mission for it and because I didn’t want to listen to them over and over again, there are edits and sometimes saves after the audio plays to save myself some tedium.

This game contains some remakes of missions from Codename 47.

For Bjarkhov Bomb: I have a particularly strong dislike for this mission. I’m sure this is a common sentiment. It’s just a lot of running and inflexibility with taking out the targets. I show a laughable way to play the mission (just shoot ‘em lmao) because it’s significantly faster. If you use the syringe on the guard in the underground area, he wakes up before you can finish the mission. He wakes up right as you return to the initial area and it blows your cover. It’s why I was cautious around that area in the successful attempt. I didn’t realize until later what happened.

For Deadly Cargo: This missions uses several triggers which make it quite inflexible. You can run into the bar and take out the driver without blowing your cover and that triggers the SWAT attack immediately. If you don the SWAT uniform, it triggers the attack. If you approach the harbor, the driver will leave early. The sniper on the roof sees through disguises for some reason and will pop you if he ever sees you. If you take out the driver, preventing the bomb from being armed and then the target later after he’s made his threat, you can just walk past SWAT with the detonator in hand. The regular police will shoot you, though.

For Wang Fou: It’s possible to take out all three targets from the 1st floor when they bunch up with one shot without being seen but I had trouble doing it consistently and if the shot fails to take out the third target, it almost always blows your cover.

For Seafood Massacre: If you take the disguise early, you’ll trigger a suspicion warning when sniping. I assume it’s because one of the random NPCs sees you climbing the ladder or with the rifle on the perch. It’s hard to know.

For Lee Hong: There are saves after the dialogue so I wouldn’t have to listen to it over and over again.

00:00 Intro
03:16 Asylum Aftermath
08:06 The Meat King’s Party
18:30 The Bjarkhov Bomb (See Notes)
29:42 Beldingford Manor
40:19 Rendezvous in Rotterdam
48:29 Deadly Cargo (See Notes)
55:17 Traditions of The Trade
1:04:04 Slaying a Dragon
1:08:11 The Wang Fou Incident
1:16:15 The Seafood Massacre
1:22:51 The Lee Hong Assassination
1:35:09 Hunter and Hunted
1:40:59 Ending/Credits




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