Hitman: Puzzle versus Simulation

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Published on ● Video Link: https://www.youtube.com/watch?v=23imsoem_r8



Game:
Hitman (2016)
Duration: 6:20
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This is my first attempt at a Design Commentary video.

I look at Hitman as an example of a puzzle game, and examine how the creators overcame the limits of typical puzzle games to make it as replayable as a simulation.

I also reference Block'hood as another example of a developer trying to solve the same problem.

Get Hitman here: http://store.steampowered.com/app/236870/
Get Block'hood here: http://store.steampowered.com/app/416210/

You can also follow my Twitch channel at twitch.tv/derangutang
My colleagues and I stream and comment on games every weekday at noon, Pacific time.







Tags:
hitman
let's play
design
puzzle
simulation
commentary
block'hood
blockhood