Hitman: Puzzle versus Simulation
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Published on ● Video Link: https://www.youtube.com/watch?v=23imsoem_r8
This is my first attempt at a Design Commentary video.
I look at Hitman as an example of a puzzle game, and examine how the creators overcame the limits of typical puzzle games to make it as replayable as a simulation.
I also reference Block'hood as another example of a developer trying to solve the same problem.
Get Hitman here: http://store.steampowered.com/app/236870/
Get Block'hood here: http://store.steampowered.com/app/416210/
You can also follow my Twitch channel at twitch.tv/derangutang
My colleagues and I stream and comment on games every weekday at noon, Pacific time.
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2016-04-04 | Hitman: Revealing Information |
2016-03-31 | Hyper Light Drifter (with Ian Adams) |
2016-03-31 | Let's PARTY HARD |
2016-03-30 | Hitman – The Final Test – Silent Assassin, Suit Only |
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2016-03-26 | Hitman: Puzzle versus Simulation |
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Tags:
hitman
let's play
design
puzzle
simulation
commentary
block'hood
blockhood