"HMMM..." (Kingdom: Episode 2)

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Published on ● Video Link: https://www.youtube.com/watch?v=tjRkDaBhKzM



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Duration: 18:46
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Is that… is that a Testificate?
Hello, and welcome to Kingdom!
https://goo.gl/MeQegM ◄◄ PREVIOUS EPISODE

I'm your host Joel, and today we will be making our way through a let's play of over-spending, unemployment, and bankruptcy! Doesn't that sound like fun?

Other than how quickly I seem to be running out of coins, I can honestly say I really love the art style of this game. It's a cute little 2D-sidescroller tower defence that, if nothing else, will delight your eyes and awaken the little spirit inside that WANTS TO RULE EVERYONE.

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GAME INFORMATION

Kingdom is presented to the player in a pixel art, two-dimensional screen, with the goal to build up and create a kingdom while surviving various foes that will attempt to capture the player-character's crown, effectively ending their rule. The player starts the game with a randomly generated king or queen on horseback. The player can move the character on horse to the left or right, including at a gallop, but has no other direct action. As the character passes landmarks, these will produce a few coins, from which the player can pick up by riding over them, and spend up various resources, which will be marked with open coin slots when the character passes near them; to purchase an upgrade, the player must be able to provide all the required coins at that time.

Initially, such resources will include hiring wandering travelers to become part of the kingdom and creating smiths to craft weapons and tools. As the player games more resources, new options to spend coins will open up. For example, once the player has a citizen of the kingdom with a tool, they can build defensive walls. Many such resources include upgrades that can be purchased with coins. To get more coins, the player roams their kingdom; additional landmarks will grant more coins, while servants in the kingdom can also generate coins.

While exploration of the kingdom can lead to finding more coins and potential resources, the areas away from the main kingdom center can become more dangerous for both the player-character and any followers; further, the game has a day-and-night cycle in which more harmful creatures can roam the kingdom at night, with subsequent nights becoming more and more dangerous. Other nights may have blood moons, which will cause much larger hordes of creatures to appear. These creatures will work to destroy existing resources that the player has created, steal gold from the player-character, and if the player-character has no gold, steal their crown, which represents failure in the game from which the player will need to restart the game. The player is encouraged to manage the construction of defenses and guards to manage those defenses against the need to expand and improve the kingdom. There is an ultimate goal to achieve victory, though the player must come to determine that for themselves.

Source: Wikipedia
https://en.wikipedia.org/wiki/Kingdom_(video_game)

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ATTRIBUTION

Beats by Bosshafte Beats:
► Youtube: https://www.youtube.com/bosshaftebeats
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