Honey I Joined A Cult - Optimizing for Divinity - Honey I Joined A Cult lets play, gameplay
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This is part 4 of my Honey I joined a cult lets play. Now that we're up and running again, it's time to get serious about making Anubis happy. That means paying attention to schedules, allocating jobs and generally doing everything to help our cultlings achieve their true potential in service to The Dark One. We have some new rooms to build - when we get enough money - and new followers to scam - I mean get closer to enlightenment!
This is part of a Honey I Joined A Cult let's play. Honey I Joined A Cult is an indie game by Team17 and Sole Survivor Games. The Honey I Joined A Cult gameplay is strategy sim. Honey I Joined A Cult is currently in early access and was released in September 2021, and has Very Positive reviews on Steam.
This video contains Honey I Joined A Cult gameplay and audio, with commentary from Pharaoh SecondEraOfMoles.
In Honey I Joined A Cult, you build a compound to house your cult and its followers. The main goal is to make as much money from them as possible. You can do this by holding sermons, giving treatments and therapy, going on missions to raise the profile of your cult and upgrading your compound and buildings. In this episode we try to organise our cultlings better by giving them jobs to focus on, and relevant skill points so that they can be better at their jobs.
You can download Honey I Joined A Cult here: https://store.steampowered.com/app/841190/Honey_I_Joined_a_Cult/
Developer description of Honey I Joined A Cult:
"In Honey, I Joined a Cult you must build and expand your base, manage your cultists and resources, and increase your faith, funds and following.
Every great cult needs great interior design. Place, design and decorate rooms to keep your cultists happy. There is a whole host of weird and wonderful room options, each with a vital role to play in your cult. From polygraph rooms and spirit chambers to energy spas and the dreaded ministry of alteration.
A cult is only as good as its name. Choose yours wisely when picking for your cult, cult leader, the Divine Being that they worship, the Holy Room in which they prove their dedication and the followers that will become the cultists of tomorrow! Make your cult your own by deciding on:
*A funky symbol
*A weird uniform to impress would-be followers
*An imposing hat to make other cults jealous
*A strange relic to worship and adore
Being snappy dressers isn't enough, your cult must run like a well-oiled hypno wheel. Set schedules for your cultists, level them up and manage food and maintenance systems. Assign tasks to your cultists based on a priority system, who said micro-management doesn't work?!
Cultists have needs too and you'll have to ensure that all of yours are fed, watered and having lots of fun! You must take care of your cult's physical and mental well-being to allow them to be the best cult members they can possibly be!
Use all of your charms to recruit followers who will bring in resources and eventually climb through the ranks to become full cultists. Discontented followers will leave, so be sure to turn that frown upside down!
Your cult leader can be very demanding. Whether it's recruiting specific followers or building certain rooms, be sure to bend to their every whim. Not fulfilling demands will lower their mood and a displeased leader won't be able to perform effective sermons.
Cultists can be sent on missions in the local town. Whether it's gathering resources, unlocking new tech or just a demand from your leader, the Covert Ops room is the perfect place to plan!"
Outro music, Le Poulet Pend Peu from lucasgonze, from: http://www.freesound.org/people/lucasgonze/sounds/163059/
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