Honkai: Star Rail Aetherium Wars Final Build

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Published on ● Video Link: https://www.youtube.com/watch?v=T3ayIhQzrGk



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This is my final line-up. I only included Trotter during the championship matches.

Here are the thought process behind the build:
1. Voidranger is Seele. The snowball potential is insane. He is the key to building a glass cannon team before the championship segment. The downside is you cannot auto but on the flipside, battles are shorter if you focus on more damage. Just note that it is way easier to start a match with full energy even though you will not be using it instantly.

2. Why Cannoneer you might ask. Imaginary Weaver can automatically hit twice which makes his skill worth using on Weaver. You get immediate value plus with the expansion chip 'Parallel Enhancement', you get more than twice the damage. And all this damage is just on turn 1. Now why did I use 'Computation Lock'. Simply because more damage and you do not really need his ultimate as long as you are careful with the timing of Voidranger's ultimate.

3. Trotter is an obvious choice. You eventually need a healer for championship because their damage is disgusting. That and simply because Trotter has 4 chip slots. Very very important because then you have a little bit of space for defense. I think the obvious question that would cross your mind would be 'Sudden Interjection' chip. 2 reasons, one is for faster energy build-up and two, a little bit of extra damage for turn 1.

4. With all that said, the most important expansion chip of them all is surprisingly 'Morale Activation'. That chip is OP on this build. This chip allows Voidranger to snowball at turn 2, 5th aether spirit's turn to be exact. To put it into perspective, without it, Voidranger's snowball will only start at 7th aether spirit turn. I am not sure how it would perform without stacking all the extra turn that I have for turn 1 but it's up to you(reader) to test it if you do not like my build.

Good Luck and Happy Hunting.







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