Hopeless Sea - A Rogue Lite Vertical Shmup with some hopeful potential!

Channel:
Subscribers:
755
Published on ● Video Link: https://www.youtube.com/watch?v=U2laLeKu6EI



Duration: 0:00
139 views
3


Wishlist Hopeless Sea here:
https://store.steampowered.com/app/2732210/Hopeless_Sea/

I’ve been captivated by shoot’em ups since my first encounter with Life Force on the NES, and now I’m finally bringing that lifelong passion to life—literally! Thanks to SHMUP Creator’s intuitive, no-coding-required toolset, I’m transforming my ideas into a fully playable shooter. The best part? This community is incredibly welcoming and supportive, eager to swap tips and celebrate each other’s creative breakthroughs. If you’ve ever dreamed of designing your classic-style SHMUP or want to see what game creation is all about, I can’t recommend SHMUP Creator enough. Come join me in this exhilarating journey, share your ideas, and let’s build some excellent shooters together. Head over to https://shmupcreator.com/ to learn more and hop right in!




Other Videos By DrBossKey


2025-06-29Interstellar Sentinel 2 Short Trailer for Shumps BR Maratona July 2025 Event (Final)
2025-06-29Interstellar Sentinel 2 Short Trailer for Shumps BR Maratona July 2025 Event
2025-06-25Infantry Runner Mech Ep. 01 | In Engine stub out and enemy asset preparation
2025-06-23Predator Mech. Ep.02 | More color testing, pose adjustments, and in-game functionality
2025-06-20Interstellar Sentinel Audio Feedback (what does burning plasma swords sound link?)
2025-06-20Interstellar Sentinel Bullet Impact Sound Polish
2025-06-18Domestic Terror City Defense Ep.05 | Final fight phase concepting
2025-06-17Predator Mech. Ep.01 | Main concepting done, on to detailing, color testing, and decaling
2025-06-14Free to Play Caravan Competition Mode Build 1.3.0 is now live!
2025-06-12Steam Next Fest Playthrough Fun
2025-06-09Hopeless Sea - A Rogue Lite Vertical Shmup with some hopeful potential!
2025-06-07Caravan competition mode testing with Szorki!
2025-06-07Shmup Creator Tips & Tricks | Parallax layer hook up and naming convention tipo
2025-05-30Trono Cycle Mech Enemy Ep. 02 | Color testing and design iteration in prep for details
2025-05-28Mega Brute Mech Enemy Ep. 05 | Gameplay rough out!
2025-05-27Domestic Terror City Defense Ep.04 | Color exploration and some musings on art prep for next phases
2025-05-27PAL Tech Ad Billboards Ep.02 | Refining geometry, decals, and in-game color testing
2025-05-27Mega Brute Mech Enemy Ep. 04 | A real breakthrough & an bit of origin story behind the art direction
2025-05-25Trono Cycle Mech Enemy Ep. 01 | Roughing in gameplay behaviors & enemy shapes
2025-05-24Domestic Terror City Defense Ep.03 | Color exploration
2025-05-24PAL Tech Ad Billboards Ep.01 | Refined concept color, decals, and positioning