Hora Do Terror Retro ! Splatterhouse Arcade Game friday 13 th

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Hora Do Terror Retro ! Splatterhouse Arcade Game

Splatterhouse[a] is a beat 'em up arcade game developed and published by Namco. It was the first in a series of games released in home console and personal computer formats. This cult classic would later spawn the parody Splatterhouse: Wanpaku Graffiti, the sequels Splatterhouse 2, Splatterhouse 3, and the remake Splatterhouse U.S., with the classic games being added to Namco Museum since 2017.

Marketing for the game heavily emphasized its violent nature; for example, the TurboGrafx-16 port of Splatterhouse had a faux parental advisory warning printed on the front of the box that read, "The horrifying theme of this game may be inappropriate for young children... and cowards." Splatterhouse is an arcade-style sidescrolling beat 'em up with platform elements,[3] in which the player controls Rick, a parapsychology college major who is trapped inside West Mansion. After his resurrection by the Terror Mask, Rick makes his way through the mansion, fighting off hordes of creatures in a vain attempt to save his girlfriend Jennifer from a grisly fate.[4] Players of this game will also recognize a number of western horror film influences, such as Friday the 13th, Evil Dead II, Poltergeist, Rejuvenatrix, and Parasite; with heavily influenced imagery similar to the works of horror writer H. P. Lovecraft such as Herbert West–Reanimator.

Similar to many sidescrolling beat 'em up games, Rick can only move in a two-dimensional environment. He has the ability to jump and can punch and kick. Rick also has a Special Attack, where he will perform a dropkick that sends him skidding along the ground, damaging any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels.

All of the levels consist of walking left to right, with occasional auto-scrolling segments. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent in the middle levels. Levels culminate in boss fights that take place in a single room.

Unlike traditional sidescrolling fighters, boss fights have varying objectives and styles. Unlike most arcade games in the genre, Splatterhouse sends players back to checkpoints after losing lives or receiving a game over, discouraging "credit feeding" as a method of overcoming the various challenges.
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ola curti esses consoles abaixo ? então esta no lugar certo sejam muito beim vindos
meus queridos passo a passo e gameplays completas de varios sistemas de jogos eletronicos dos anos 80 a 90 que simplesmente com a tecnologia deu um abandoware uma leve esquecida então vamos relembrar por que é viver
sejam muito bem vindos espero que gostem do meu conteudo e fortaleça beleza amigos nostaugicos um forte abraço snesretro 1.0 game company
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Hora Do Terror Retro !
Splatterhouse
Arcade Game
friday 13 th
sexta feira 13