Horizon Zero Dawn Walkthrough PART 19 SYLENS - PROJECT ZERO DAWN
What's up guys and welcome back to Horizon Zero Dawn!! This long awaited PS4 exclusive is finally here, and goddamn i couldn't be more excited!! Made by Guerrilla Games, the guys behind the Killzone series and after four Killzone games they are spreading their creative wings. and thank christ for that!! I am damn glad they are Horizon Zero Dawn looks incredible i know there are a lot of people looking forward to this one. Horizon takes place in a post apocalyptic land ruled by robotic creatures known simply as "Machines". We play as Aloy, a young hunter on a quest to discover her destiny among the remnants of the ancient past. Shunned by her own tribe since birth, Aloy has learned to harness her agility, cunning and deadly aim to hunt the Machines, defend against rival tribes and survive in these unforgiving lands.
When i first saw Horizon, i was blown away, it seems to combine a mix of some incredible games like, Far cry Primal, Tomb raider, Shadow of the Colossus and Enslaved Odyssey to the West. That to me is a recipe for something truly special. I hope you'll join me as we enter Horizon Zero Dawn's world, Aloy's Journey begins now!!
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Part 19 of my Horizon Zero Dawn Walkthrough. Entering Faros robotics we begin to piece together the birth of the machines through Ted Faros company, the glitch every one missed that eventually led to the downfall of man!! At the very top in Faro's office we witness the last conversation between Ted and Elisabet Sobeck. She is the key behind this she created the mysterious Project Zero dawn!! What was this project, how did it save humanity and what has Aloy got to do with all this...........
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Development of Horizon Zero Dawn began in 2011. Mathijs de Jonge, the director, considered it "the most risky" idea of those that were pitched. The concept explores the contrast between the beauty and danger of the world. Guerrilla Games emphasises trial and error as the basis for playing the game, choosing not to implement a tutorial. The game engine, Decima, was previously engineered for Killzone Shadow Fall and altered for Horizon Zero Dawn, the first intellectual property developed by Guerrilla Games since Killzone in 2004, and also the studio's first attempt at developing a role-playing game.
The game's concept explores the juxtaposition between the danger and beauty of the world, particularly analysing the concept of humanity not being "at the top of the life list". The team aimed to emphasise the game's exploration element by featuring a quest system, as well as including items throughout the world that can be used to craft or replenish health. The game will not feature any tutorial, instead requiring players to learn the methods of defeating enemies through trial and error. The team wished for the game to have a simple user interface design, specifically avoiding complicated menus for crafting. The team found the game to be a technical challenge. They felt that the game engine, Decima, which was designed for games such as the Killzone series and was previously used for Killzone Shadow Fall, was difficult to alter for Horizon, in terms of draw distance and loading. To discover how some game elements work differently in open world games, the team sought help from talent in the design, art and technical fields. In extrapolating the game world, Guerrilla turned to anthropologists and researched the formation of tribal culture as well as how building materials would decay over a millennium.
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