Hotline Miami Playthrough | Part 12

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Hotline Miami
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Welcome back to Hotline Miami! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.


What is Hotline Miami?

Hotline Miami is a 2D top-down action video game by Dennaton Games, a team composed of Jonatan Söderström and Dennis Wedin. The game was published by Devolver Digital and released on October 23, 2012 for Microsoft Windows. The game has been described by Eurogamer as "a top-down f***-'em-up", blending top down perspective with stealth, extreme violence and surreal storytelling, along with a soundtrack and visuals influenced by 1980s culture. The game itself was influenced in part by Nicolas Winding Refn's 2011 neo-noir crime drama film Drive, as well as Cocaine Cowboys; Refn is specifically thanked in the game's credits, and the game even features a similar "Driver" jacket lying on the floor in several levels.

Hotline Miami is divided into several chapters, each of which is further broken down into several stages. At the start of each chapter, the unnamed protagonist wakes up in his apartment and listens to cryptic messages on his answering machine. These messages tell him to perform an arbitrary task at a certain location, which in each case is inferred as a metaphor for killing every person at that location, such as giving VIPs of a hotel a 'great stay'.

Prior to commencing a new mission, the player is asked to select an animal mask to wear; each of which provides unique advantages or handicaps. In each stage, the player navigates a building from a top-down perspective, and the goal is almost always to kill every opponent therein.

Occasionally the player must also defeat a boss at the end of the chapter or find key items as they explore, but most levels are very straightforward. Some levels will also include hidden masks for the player to find along the way.

The player has access to a wide variety of melee, thrown, and ranged weapons, and will need to handle challenges through either stealthy tactics or overwhelming force. The player character is no more resilient than the enemies, however, so any mistake is usually fatal.

Enemy AI varies slightly, causing them to occasionally move unpredictably, making it difficult to plan a perfect approach. To make up for this, the game allows the player to restart each stage the moment they die, allowing them to quickly fine-tune their approach over several attempts. The game grades the player's performance at the end of each chapter based on a number of factors, also granting them points that unlock more weapons, and may also unlock additional masks depending on their score.

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