How Cyberpunk 2077 failed where The Witcher 3 succeeded
How is it that Cyberpunk 2077 received such a mixed review while The Witcher 3 is so widely acclaimed, despite that both were developed by CD Projekt Red?
I think the reason goes beyond bugs, and the game is plagued with design flaws that piece by piece stripped the game of its identity and fun. I will analyze in 7 parts from the narrative and gameplay design on the things it lacked or did wrong, and offer some suggestions for improvement in some parts.
A second video will criticize the game's narrative design, and another about how I would improve Cyberpunk if I was a designer.
Please watch until the end to get the full idea. Comment about your thoughts. Do you like Cyberpunk the way it is? Or do you think it could've been much better to be as good as The Witcher 3? If you could improve Cyberpunk, how would you change it?
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