How 'Enhancement Chips' Pushed The Limits of The Super NES (and Sometimes Didn't)
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Right from the start the Super NES was enlarge, engorged, emboldened by enhancement chips and I'm doing to be taking a look at how these addons made some of the SNES's best games possible and sometimes didn't seem to do anything at all.
Games featured and index:
00:00 Intro
00:34 Super Mario Kart
01:20 F-Zero
01:30 Street Racer
05:48 Battle Racers
06:04 Shutokō Battle 2
06:18 Aim For the Ace
06:43 Dungeon Master and Eye of the Beholder
07:05 Mega Man X Games
07:37 Star Fox
08:14 Vortex
12:30 Dirt Trax FX
12:47 Stunt Race FX normal
13:00 Stunt Race FX overclocked (yeah I know it hardly looks any different here, but honestly it's better)
13:25 Doom
13:59 Winter Gold
14:26 Star Fox 2
16:56 Yoshi's Island
22:59 Super Mario RPG
23:06 Super Road Blaster
23:16 F1 ROC II
23:35 Patreon thanks and ending waffle
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