How Firaxis saved XCOM from complete disaster with Jake Solomon at EGX 2017
Jake Solomon, creative director of XCOM: Enemy Unknown and XCOM 2 is joined by Eurogamer's Chris Bratt to tell the remarkable story of how a dream project almost didn't get made. Enemy Unknown, released in 2012, brought the XCOM franchise back from the grave and was extremely well received by fans and critics alike. However, its development was anything but straightforward. As Solomon himself has said, in regards to an early prototype of the game: "We lovingly crafted the biggest pile of **** that anyone has ever made." So how did Firaxis turn it around? Come and find out. -- Watch live at https://www.twitch.tv/egx
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EGX currently has 20,488 views spread across 2 videos for XCOM: Enemy Unknown. XCOM: Enemy Unknown has approximately 1 hour of watchable video on his channel, making up less than 0.54% of the total overall content on EGX's YouTube channel.