How Games Are Changing Mental Health Therapy, with DTX pioneer Ryan Douglas

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Published on ● Video Link: https://www.youtube.com/watch?v=xuXe-HtmBMk



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How can we leverage gaming to tackle mental health issues at scale? Join Ryan Douglas, co-founder of Deepwell DTX, as he discusses how games are emerging as a highly effective form of mental health therapy, and what it will take to get therapeutic games recognized by the medical community.

CHAPTERS
1:02 What's a therapy designer?
3:36 Focusing on the intersection of games & medicine
8:59 What makes a good therapeutic game?
13:11 FDA approval and reimbursement codes
16:04 DTX can reduce drug dosage
18:01 The U-shaped curve
19:11 Developing the first approved mental health game.
21:33 The challenge of scientists & game designers work together
23:58 What makes a game therapeutic
29:54 Other source problems
31:10 Digital therapeutics already work, but are underappreciated
33:27 Voluntary play vs. prescribed play
35:16 Other things that games can work
36:55 Making a living as a therapy game designer
38:15 The Deepwell Tech Stack

KEY INSIGHTS
๐ŸŽฏ Many existing games built for entertainment turn out to be highly effective as therapy.
๐ŸŽฏ Building effective therapeutic games requires a deep understanding of both game design and medicine.
๐ŸŽฏ Getting games approved by the FDA is only the first hurdle. The next step is to get them reimbursed by insurance companies.

๐ŸŽฎ DEEPWELL DTX
https://www.deepwelldtx.com/

๐Ÿ‘‰๐Ÿฝ RYAN DOUGLAS
https://linkedin.com/in/ryanjdouglas

๐Ÿ”” DONโ€™T MISS OUT
Hit the subscribe button, ring the bell for notifications, and join us on this nuanced exploration. Together, we can shape a future where video games give more than just entertainmentโ€”they can be used for treatment.

#gametherapy #mentalhealth #gamethinking

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