How I Feel After Beating Dragon's Dogma Good Game Frustrating Time

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Dragon's Dogma is a 2012 action role-playing hack and slash video game by Capcom. First released for PlayStation 3 and Xbox 360, an enhanced version subtitled Dark Arisen was later released for Windows, PlayStation 4, Xbox One, and Nintendo Switch. Set in Gransys, a high fantasy world inspired by Sicily, the player takes on the role of a human protagonist dubbed the Arisen on a quest to defeat the dragon Grigori, a being said to herald the world's end, while uncovering a deeper conspiracy along the way.
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The gameplay focuses on the Arisen—a customizable avatar—exploring Gransys completing quests and fighting monsters in real-time combat. The protagonist is accompanied by Pawns, characters who provide combat support and advice; the protagonist has one customized Pawn, and two additional Pawns either pre-set within the game or other customized Pawns shared by other players through an online lobby. Both standard combat and boss battles involve grappling with or climbing on enemies.

The design document for Dragon's Dogma was created by director Hideaki Itsuno in 2000 prior to working on Devil May Cry 2. Itsuno successfully pitched the project and production began in 2008. The 150-strong staff, who had previously worked on Capcom franchises such as Street Fighter, Breath of Fire, and Devil May Cry, took inspiration from Devil May Cry 4. The music, led by Tadayoshi Makino and including contributions from Israeli-American composer Inon Zur, used a full orchestra and focused on ambiance. Dark Arisen was designed to incorporate fan feedback and offer a complete experience for both old and new players.

Dragon's Dogma received positive reviews from critics, who praised its gameplay, but generally criticized the narrative for being lacking. The original game and Dark Arisen had sold 7.9 million units by September 2023. A Japan-exclusive massively multiplayer online role-playing game titled Dragon's Dogma Online released in 2015. An original net animation adaptation was globally released on Netflix in 2020. A sequel, Dragon's Dogma 2, is scheduled to release on March 22, 2024.

An expanded version of the game titled Dragon's Dogma: Dark Arisen[d] began development in 2012 for the game's original platforms. The game includes additional content such as an extra dungeon dubbed Bitterblack Isle, with additional weapons and armor exclusive to that area, and full Japanese voice acting. Producer Minae Matsukawa and director Kento Kinoshita had both worked on the original Dragon's Dogma. Kobayashi acted as executive producer. Dark Arisen was Kinoshita's debut as a director. The game came about due to community feedback about the original game, with Bitterblack Isle being designed as a lore-based end-game dungeon with powerful enemies. There was also a wish to create a "complete" version of the game. Dark Arisen released in Japan on April 25, 2013, as both standard and limited editions. In Western territories, the game released on April 23 in North America and Australia, and April 26 in Europe. Save data from Dragon's Dogma can be transferred into Dark Arisen.

A Windows version of Dark Arisen was planned from an early stage, with the main aim being to take advantage of the Windows platform's greater technical specifications compared to the PS3 and 360, in addition to expanding the game's player base. The port was developed with QLOC. The team's main aim was to optimise the game for the Windows platform, rather than improving or expanding on current assets. The Windows version of Dark Arisen was released worldwide on January 15, 2016. It eventually released in Japan on October 5, 2017. Dark Arisen was later released for PlayStation 4 and Xbox One on October 3 in the West and October 5 in Japan. Dark Arisen was later released for the Nintendo Switch on April 23, 2019, in Europe and North America, and April 25, 2019, in Japan.







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