How MUCH will a GAME DEV MAKE off their FIRST INDIE GAME? - My REAL Indie Game Sales AT LAUNCH

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Published on ● Video Link: https://www.youtube.com/watch?v=_a04Z5qrtAg



Toby's Topsy Tale
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In this INDIE GAME DEV video, I break down the real number of sales I made for my first indie game, Toby's Topsy Tale, at launch. This includes a detailed breakdown of my social media following stastics, the number of wishlists on Steam I had when the game came out, and the overall state of my indie game marketing and how that relates to the actual money my game has made.

Here's a little bit of detail about the game itself:
I use Unity, Playmaker, and Blender 3D to make my indie game, called Toby's Topsy Tale which was funded on Kickstarter. It is a psychological horror 3D platformer with Lovecraftian elements (which means inspired in part by the works of H.P. Lovecraft and Super Mario).
The dev logs I made were meant to serve as a way for me to track progression as I work towards my dream of being a solo indie game dev. Game design is hard but it's easier with such a great community! The game is now available on Steam (Obviously)
For the record, I make my games with no coding (using playmaker which is similar to Bolt) and with no school or formal education in game design, meaning I'm entirely self taught. I only express this because I'm hoping it makes you realize that no matter what YOU can make video games as well!This is hopefully of interest to people who play games as well as those actively pursuing their indie game dev journey and those who have an interest in someday learning how to make games!Keep up the motivation!

Speaking of which, make sure you LIKE and SUBSCRIBE!

Here's the link to my Discord if you're interested!
https://discord.com/invite/p9WV9KNHfB

WISHLIST or BUY NOW on STEAM!
https://store.steampowered.com/app/2892780/Tobys_Topsy_Tale/




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