How RPGs Can Evolve, But They're Already Pretty Good – Unqualified Game Chat Ep. 113

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In episode 113 of Unqualified Game Chat, Azario and Spencer dig into what RPGs can learn from Clair Obscur, even if it doesn't get the bonding systems right. They discuss the missed opportunities in character building, compare AAA narrative delivery with indie risks, and share behind-the-scenes takes from the game press trenches. Introspective, raw, and unexpectedly honest.

00:00 Intro
03:00 Reflections on success, failure, and fearing satisfaction
10:22 Press events
16:03 Clair Obscur review – strengths, flaws, and storytelling style
23:45 Thoughts on over-explaining in AAA games like Final Fantasy XVI
26:30 Clair’s bonding system and UI design critique
31:28 South of Midnight vs Soma and authenticity in regional storytelling
39:00 Oblivion Remake review – preserving jank and nostalgia
41:52 The value of remakes that don’t reinvent everything
45:00 Evil Spencer, morality systems, and Fallout chaos
46:44 Final thoughts on Oblivion Remastered – yay or nay?

#ClairObscur #RPGDesign #videogamepodcast

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