How Should Sandbox Games Level?
If enemies have their stats adjusted to match your level, I refer to that as 'level scaling'.
If enemies in different parts of the world have different difficulties, I refer to that as 'Levelled areas / zones'.
In this video I hope to make an argument for the latter. I've seen numerous comments attacking games with levelled areas, and while I still enjoy level scaling, I believe that levelled areas can still work in a sandbox world. In some cases, I actually prefer it.
0:44 - In the old days
1:15 - Elder Scrolls 4: Oblivion and level scaling done wrong (fight me)
2:38 - Elder Scrolls 5: Skyrim's redemption and level scaling done right (Or at least, hasn't become impossible in any of my many playthroughs)
3:14 - LEVEL SCALING VS LEVELLED ZONES
4:14 - Bad gameplay habits
5:09 - Cop-out answer and how both can work
6:15 - Why I like fixed levelled enemies in different parts of the world
7:35 - The grind used as a punishment in multiplayer games
8:30 - Conclusion
MUSIC
0:02 - Morrowind main menu theme
0:44 - Final Fantasy 9 battle music
1:26 - Morrowind Explore 5
2:40 - Skyrim Boss music 2
4:53 - Skyrim Explore day 2
6:05 - Assassins Creed Origins Main Theme
7:18 - Assassins Creed Origins - A Divided Land
8:10 - Assassins Creed Origins Main Theme
Check out my channels:
● 3kliksphilip: https://www.youtube.com/3kliksphilip
● 2kliksphilip: https://www.youtube.com/2kliksphilip
● kliksphilip: https://www.youtube.com/kliksphilip
Other information you might like:
● Website: http://3kliksphilip.com
● Twitter: https://twitter.com/3kliksphilip
● PC Specs: Ryzen 1800X, 32 GB RAM, Geforce 1080
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