How Skill Cards Broke Persona
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timestamps:
0:00 intro
0:58 the origins of skill cards
3:34 their best iterations
6:29 their slow decline
9:44 their worst incarnation
11:47 "skill cards" but better
17:37 why it matters
music:
black market - shin megami tensei iv
common battle ~ town - shin megami tensei iii nocturne
map i - persona 2 eternal punishment
soul phrase - persona 3 portable
after school - persona 3 portable
an unpleasant premonition - persona 3
mementos (inside the cinema) - persona q2
conversation ~ generic 2- persona 1
game over - sonic the fighters
normal ~ jingle - devil survivor
p3ct004_01 - persona 3
mantra - digital devil saga 2
cerulean city - pokemon red/green/blue/yellow
town theme - final fantasy v
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I suddenly had the strong urge to talk about the skill card mechanic in the Persona series. Skill cards allow you to impart skills onto personas without needing to level them or pass on the skill from one of its fusion components. Persona skill cards also ignore any restrictions on what skills a persona can or cannot inherit. Skill cards have actually been present throughout most of the Persona series, including some spinoffs such as Persona Q, Persona Q2, and Persona 5 Strikers. From as early as Persona 1 and Persona 2, then making a return in Persona 3 Portable, then expanding on them in Persona 4 Golden and Persona 5 Royal. This video will also go into examples on similar ideas in other games such as Shin Megami Tensei V Vengeance, Digital Devil Saga 1, and Digital Devil Saga 2.
How Skill Cards Broke Persona
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