How The Greatest FPS of All Time Was Made

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Published on ● Video Link: https://www.youtube.com/watch?v=hPLeMNrh4lQ



Doom
Game:
Doom (1993)
Duration: 0:00
473 views
21


#doom #doom1993 #retrospective #retrogaming

In this comprehensive retrospective we'll take a deep dive into history of creation, ideas, challenges, design and low-level technical details of one of the greatest games of all time — Doom (1993).

Together, we will learn what exactly led to the astonishing success of Doom and became the reason why it holds up to this day.

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0:00 Promises
01:05 Masters of Doom
04:10 State of technology before DOOM
06:50 Where the idea of DOOM came from
09:29 Building our own DOOM map
15:33 DWD file format structure
16:44 doombsp overview
17:45 Origins of BSP
19:14 Introduction to binary trees
20:14 How to build BSP-tree
22:15 How to use BSP-tree
23:54 Why BSP is so cool
24:08 How doombsp picks a splitting line
24:42 Why walls in DOOM don't move
25:13 How blockmap is build and used
26:41 How reject table is built and used
28:07 id tech 1 architecture
29:38 How input events are handled in DOOM
30:26 How arcade-like demos in DOOM work
30:57 How sound propagation works
32:35 How AI works in DOOM
34:52 Brilliant design of DOOM
38:28 Epilogue







Other Statistics

Doom Statistics For Old&Mad

At this time, Old&Mad has 4,546 views for Doom spread across 16 videos. About 7 hours worth of Doom videos were uploaded to his channel, roughly 1.35% of the content that Old&Mad has uploaded to YouTube.