How the Sonic Adventure Series redefined Sonic

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Sonic's transition to 3D brings us the Sonic Adventure games.
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Stuff I (probably) stole from Wikipedia:

Sonic Adventure[a] is a 1998 platform video game for Sega's Dreamcast, and the first main Sonic the Hedgehog game to feature three-dimensional (3D) gameplay. The story follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, newcomers Big the Cat and E-102 Gamma, in their quests to collect the seven Chaos Emeralds and stop series antagonist Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own special abilities—players explore a series of themed levels to progress through the story. Sonic Adventure retains many elements from prior Sonic games, such as power-ups and the ring-based health system. Outside the main game, players can play minigames like racing and interact with Chao, a virtual pet.

Following the cancellation of the Sega Saturn game Sonic X-treme, Sonic Team began work on Sonic Adventure in 1997. A 60-member development team created the game in ten months, drawing inspiration from locations in Peru and Guatemala. Yuji Uekawa redesigned the characters for their transition to 3D, and features were added to take advantage of the Dreamcast hardware. Sega announced the game in August 1998; it was released in Japan that December and worldwide in September 1999. Sonic Adventure was ported to the GameCube and Windows in 2003 as Sonic Adventure DX: Director's Cut, featuring updated graphics and more challenges. A high-definition version was released digitally for the PlayStation 3 and Xbox 360 in 2010, and for Windows in 2011.

Sonic Adventure received critical acclaim and, with 2.5 million copies sold by August 2006, became the Dreamcast's bestseller. Reviewers lauded the visuals and gameplay, calling it a major technological advancement; some speculated that it could re-establish Sega as the dominant console manufacturer after the relatively unsuccessful Saturn. Others were frustrated by the camera controls and glitches, and reactions to its audio were mixed. Reviews for later releases were less positive; critics felt the game had not aged well and ran at an inconsistent frame rate. Despite this, journalists have ranked Sonic Adventure among the best Sonic games, and it is recognized as an important release in both the series and the platform genre. A sequel, Sonic Adventure 2, was released in 2001.

Sonic Adventure 2[a] is a 2001 platform video game developed by Sonic Team USA and published by Sega. The sequel to Sonic Adventure, it was the final Sonic the Hedgehog game for the Dreamcast after Sega discontinued the console. It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multi-directional shooting for Tails and Eggman, and action-exploration for Knuckles and Rouge.

Development began soon after the American release of Sonic Adventure in 1999 and lasted 18 months. The game was produced in commemoration of the Sonic series' tenth anniversary and was designed to be faster-paced and more action-oriented than the original. The development team also expanded upon the presence of the Chao creatures and other player characters. Its locations were influenced by American locations such as San Francisco and Yosemite National Park. Sega announced Sonic Adventure 2 in October 1999 and exhibited it at E3 2000. It was released on June 23, 2001.

Sonic Adventure 2 received generally positive reviews for its gameplay variety, visuals, and audio, though some criticized its camera, voice acting, and plot. An enhanced port for the GameCube, Sonic Adventure 2 Battle, was released worldwide in 2002; this version features improved textures and multiplayer options. Sonic Adventure 2 was also released as a downloadable game for the PlayStation 3, Xbox 360, and Windows in late 2012.







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Currently, Channel Pup has 23,729 views for Sonic Adventure across 2 videos. His channel published less than an hour of Sonic Adventure content, less than 0.14% of the total video content that Channel Pup has uploaded to YouTube.