How to Animate For Source Using Blender in 19 Minutes

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Published on ● Video Link: https://www.youtube.com/watch?v=ILwFr0lG4y0



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Tutorial
Duration: 19:14
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This video is a tutorial on how to set up a Source engine model for animation, the process of animating, and how to export your animation to be compilable into a model. This video also serves as a basic guide on how I animate stuff myself.

Don't take this video as a definitive way of making IK rigs because the way I do it in the video is very ghetto but it's there for the purpose of showing how to make a really basic one in a short amount of time.

I may make a future video that goes into more detail on making a better IK rig and how to do more complex constraints such as holding weapons.

This video expects you to have already installed Blender Source Tools and Crowbar properly. Find out how to download those at:
https://developer.valvesoftware.com/wiki/Blender_Source_Tools
https://developer.valvesoftware.com/wiki/Crowbar

Timestamps:
0:00 - Intro
0:20 - Importing a model
2:34 - Making an IK rig
9:30 - Basic Source Animation Set Up
10:09 - Animation Montage and Advice
15:29 - Exporting Animation
17:08 - Making a QC and Compiling with Crowbar
18:50 - Result

If you want to download my files made during this video, here's a link: https://drive.google.com/file/d/1N404UvvF1zQXPtp-Lrq_7exo7AWMA88S







Tags:
Blender
Source
HL2
half life 2
tutorial
how to