
How to Animate with Maya Graph Editor (Episode 3) | How To Be A 3D Animator 2020
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Setting up Project Folder - 1:08
Graph Editor - 2:40
Incremental Saving - 12:10
Secret Tips & Tricks! - 13:45
How to Playblast - 16:03
How effectively use the graph editor to help improve your 3d animations in autodesk maya!
We discuss how to set up a project, the ins and outs of the graph editor and what each tangent is efficiently used for, and finally some secret tips and tricks I've learned while being in the industry.
In the next video we will be discussing the difference between IK and FK controls, and we'll talk about what the best scenario is for each! Subscribe to stay notified :)
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My Story:
I was lost before and even during University, trying to get into the 3D Animation Industry without any luck, or any guidance. I didn't even know the questions I needed to ask. My University lied to me about learning 3D in my program, and I felt like there was no hope. 2 years later, I was working on the most popular kids tv-show world wide.
I'll dissect the process of my Journey for you guys, and teach you what cost me tens of thousands of dollars to learn. Tag along, I'd love to have you here!
Thanks for watching!
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