How To Balance Work vs Game Dev - #5 - Game Dev London Podcast
In this episode Adam interviews Gwe Limpalaer (@gwendle), developer of Unspottable, about balancing working a full-time job while making a game, taking a game from concept to release, and making sure your game feels fresh whilst staying consistent. We also take a look at Gwe's upcoming release "UNSPOTTABLE"
a few links:
Steam: https://store.steampowered.com/app/1243960/Unspottable
Article announcing the playable demo for Steam festival from June 16-22
https://www.indiedb.com/games/unspottable/news/unspottable-free-demo-for-steam-game-festival
Article announcing the live stream / Q&A:
https://store.steampowered.com/newshub/app/1243960/view/2230917925412522338
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