How To Be Intentionally Inclusive In Your Game Design

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Published on ● Video Link: https://www.youtube.com/watch?v=AF3i9YK7H28



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Moderated by Gaming for Everyone Director, Katy Jo Wright, this panel from day 1 of Game Stack Live dives into game design from an intentionally inclusive point of view. Panelists include Dan Greenawalt, Creative Director at Turn 10, working on the Forza Racing franchise, Elise Baldwin, Audio Director on Tell Me Why, and Dave Evans, Studio Director of Falling Squirrel. Driving for more inclusive games also builds better empathy in game development teams, and opens up new creativity and storyline options, and even new ways to play. Want more info about how Microsoft is committing to Gaming for Everyone – check it out here: https://news.microsoft.com/gamingfore... and leverage great resources at: http://www.gamestack.com to build for all gamers.

Please note: this video was pre-recorded prior to the COVID-19 pandemic.







Tags:
Forza
Forza Motorsport
Forza Horizon
FM7
FH4
Xbox
Microsoft
Video Games
Game Stack
Inclusivity