How to capture a villain - character building with motion capture | QUO VADIS 2019

Channel:
Subscribers:
456
Published on ● Video Link: https://www.youtube.com/watch?v=8OHtgDCOgKg



Game:
Quo Vadis (1984)
Duration: 49:39
1,970 views
0


Speaker:
Uke Bosse (Professor for Game Design, Producer, Actor, Mediadesign Hochschule)
Nina Franoszek (Motion Capture Performer / Actress)
Jens Matthies (Creative Director, Machine Games)

"How to capture a villain - character building with motion capture"

Ask gamers about their top villains, and she's probably one of them: Irene Engel, the main antagonist of Wolfenstein II. She was a brilliant character brought to life with motion capture by the award-winning actress Nina Franoszek. At QUO VADIS 2019, Uke Bosse hosted a fireside chat with Nina and Machine Game Creative Director Jens Matthies. They talked about how Nina overcame her prejudices and thus became enthusiastic about video games, and how Jens was the catalysator of her epiphany. Furthermore the session she will give you insights about the intensive production and performance for a multi-layered character like Irene Engel.

---

QUO VADIS is the core B2B event during two days of gamesweekberlin. In April 2019, it was a new and holistic experience: central, convenient and perfectly integrated into this one week full of gaming events connecting business, technology and culture. The reason for that: with the new host Booster Space, the organizers of gamesweekberlin themselves have been responsible the QUO VADIS for the first time.

QUO VADIS consists of keynotes, talks, roundtables and workshops focusing on individually tailored tracks for business developers, game developers, community developers and other industries interested in digital games. It’s one of Europe’s hot spots for gaming professionals: Meet with decision makers, creative minds and leaders of the gaming industry and lay the foundation for your success.

---

QUO VADIS - game development & business conference 2019
www.qvconf.com

A brand of Booster Space
Part of gamesweekberlin 2019
Funded by Medienboard Berlin-Brandenburg




Other Videos By Booster Space


2019-05-15Tabula Rasa - Will the world of gaming turn upside down? | QUO VADIS 2019
2019-05-15The backend is the frontier: How live ops can define today's gameplay experience | QUO VADIS 2019
2019-05-14gamesweekberlin 2019 Recap
2019-05-13Gamefest 2019 Aftermovie
2019-05-13Hypercasual – Creating successful games for a casual audience | QUO VADIS 2019
2019-05-13How to write native plugins in Unity: do not fear the [brackets] | QUO VADIS 2019
2019-05-13How to leverage monetization options in Messenger Games | QUO VADIS 2019
2019-05-13PVE and PVP - Finding the right balance | QUO VADIS 2019
2019-05-03Diary Study Benefits with examples from Anno 1800 development | QUO VADIS 2019
2019-05-0360 Parsecs! - the joys and woes of crafting a sequel that was never meant to be | QUO VADIS 2019
2019-05-03How to capture a villain - character building with motion capture | QUO VADIS 2019
2019-05-03Learning to Communicate - Lance James (Versus Evil) | QUO VADIS 2019
2019-05-03Designing for Growth with Live Game Operations - Mark Vallee (Microsoft PlayFab) | QUO VADIS 2019
2019-05-03How to Build Characters Through Systemic Interaction | Womenize! Games and Tech 2019
2019-05-03How “Casual Game” and “Hardcore Game” are Outdated Terms | Womenize! Games and Tech 2019
2019-05-03Gender Bias in Mobile App Gaming | Womenize! Games and Tech 2019
2019-05-03Working as and with an Influencer - An Insight from two Perspectives | Womenize! Games and Tech 2019
2019-05-03"How to grow a pair as a woman." A female view on courage | Womenize! Games and Tech 2019
2019-05-03A Personal Journey through more than a Decade in Esports | Womenize! Games and Tech 2019
2019-05-03Panel: Managing Teams, Startups and Family | Womenize! Games and Tech 2019
2019-05-03Building Bridges & Putting Out Fires: Community Management in Games | Womenize! Games and Tech 2019



Tags:
qvconf
gamesweekberlin
game development
game business
games industry
game industry
conference
game developer conference
game business conference
gamedev
indiedev
Berlin
QUO VADIS
game developer
publisher
Wolfenstein II
Uke Bosse
Nina Franoszek
Motion Capture
Motion Capturing
Character Building
3D Animation
Villain
Irene Engel
Machine Games



Other Statistics

Quo Vadis Statistics For Booster Space

Booster Space presently has 2,650 views for Quo Vadis across 8 videos, with his channel uploading 5 hours worth of Quo Vadis videos. This is 4.55% of the total watchable video on Booster Space's YouTube channel.