How to Create a Game Character: From Original ZBrush Model to CC4 Character
Learn how to turn your custom ZBrush sculpt into a fully animated, game-ready character using Character Creator 4. In this step-by-step workflow, character artist Francis Lamoureux walks through mesh transfer, clothing integration with GoZ, skin weight cleanup, physics simulation, and final export. Perfect for artists looking to bring static sculpts to life with facial rigging, motion, and high-quality rendering.
Read more: https://magazine.reallusion.com/2025/06/13/how-to-create-a-game-ready-character-hexblade-anathema-from-original-zbrush-model-to-cc4/
Learn more:
CC4 home https://www.reallusion.com/character-creator/
GoZ plus https://www.reallusion.com/character-creator/zbrush/goz/default.html
00:00 Intro
01:20 Headshot 2
02:41 Transfer the body mesh from ZBrush to CC4
03:30 ZWrap
04:38 Substance painter
05:00 Import the texture to CC4
06:43 Send Clothes & accessories to CC4
09:00 Clean skinning result
12:29 Physics
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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Learn about Character Creator: https://www.reallusion.com/character-creator/default.html
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Character Creator
TUTORIALS: https://courses.reallusion.com/home/character-creator
MANUAL: https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/01_Welcome/Welcome.htm
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