How to Improve Retention & Monetization via In-Game Events | Bryan Mashinter

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Article about Bryan Mashinter: http://bit.ly/2sxPXbf | Delivered at Casual Connect Europe 2017. We'll examine lessons learned from having limited-time events in DragonVale during it's 5+ years in the market. We'll look at pre-event and post-event metrics, discuss A/B/n testing, the difference between an engagement and enrichment event, re-engagement of lapsed users, figuring out proper event cadence, the importance of community management and I'll sprinkle in some of my disastrous failures along the way.
To download slides: http://bit.ly/2n3xqh6







Tags:
Casual Connect Europe 2017
Casual Connect
Bryan Mashinter
Backflip Studios
Dragonvale
engagement event
enrichment event
monetization
games industry
development
f2p
in-game events
user retention
social games