How to install Health-Based Note Animations Friday Night Funkin'
Script Download: https://gamebanana.com/tools/12890
Step 1: Download the .zip file.
Step 2: Extract the contents of the .zip file into a folder.
Step 3: Go into your Psych Engine folder.
Step 4: In the "mods" folder, create a sub-folder called "images" and then another sub-folder within "images" called "characters". Put BF.png and BF.xml in "mods/images/characters" OR replace BOYFRIEND.png and BOYFRIEND.xml in "assets/shared/images/characters" to replace normal BF.
Step 5: In the "mods" folder, create another sub-folder called "characters" and put bfE.json in "mods/character" OR put bfE.json into "assets/characters" and replace bf.json to fully replace this bf as the normal BF.
IMPORTANT NOTE: If you do option 2 of Step 4 and Step 5, you'll need to go into win_loseAnims.lua and change "bfE" to "bf" (in line 13)
Step 6: Put win_loseAnims.lua in "mods/scripts" if you want it on every song. Alternatively, if you want it on only a few songs, put the file into the data folder of the specific song you want it in.
Step 7: Open Psych Engine.exe and go into freeplay or story mode.
Step 8: Press left control to open the "Song Options" menu. Set "Health Gain Multiplier" to 5x and turn on "Botplay". Then, enter the song.
Step 9: Once the song starts, press 7 and enter the "Debug Menu". Then, select the "Song" tab.
Step 10: Set "boyfriend" as BFE.
Step 11: Press Enter and watch as Botplay gets you to full health.
Step 12: If the animation changes when you reach full health, there are no more steps. If the animations do not change, make sure you have completed all the previous steps correctly and try again.
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