How to Load a Map into the GPU using Rust with WebGPU

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Published on ● Video Link: https://www.youtube.com/watch?v=xYLk4uIWylE



Duration: 17:19
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This is the first time I've gone through the whole process and explained it since I first wrote it.
0:00 How Load Map?
0:22 In-Memory Representation (Dom)
1:02 Read File
2:38 Generate Indexed Models From Dom
6:14 Generate Physics Models
6:59 Uploading Textures
7:46 Split Models, 1 Texture Each
8:28 De-index Models
9:28 Upload Model Buffers
11:53 Illegal Code
12:15 Command Encoder
12:56 Update Uniform Buffers
13:40 Render Pass (Indexed Instanced Rendering)
16:51 Now You Know