How To Make A Tower Defence Game In JavaScript | Part 3 - Tower Types!
Welcome back to our Tower Defense game development series! In Part 3, we're diving into the exciting world of Tower Types. Whether you're a budding game developer or a seasoned coder, this tutorial will help you enhance your game by adding diverse and powerful towers.
In this video, we'll explore how to design and implement various tower types, each with unique abilities and characteristics. Learn how to create different classes of towers, such as:
Basic Towers: Simple but reliable, perfect for early defense.
Slowing Towers: Slow down enemies to give your other towers more time to attack.
We'll guide you through the process of coding each tower type, implementing their specific attack behaviors, and integrating them into your existing game framework. Discover how to balance tower stats and ensure each type brings strategic value to your defenses.
By the end of this video, you'll have a variety of towers to strategically place and upgrade, making your Tower Defense game more dynamic and engaging.
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Watch the series from the beginning: Part 1 - Creating the Map and Setting Enemy Paths
Continue to the next part: Part 4 - Enhancing Gameplay and Adding Special Effects