How to name Textures for Modded Dummy

Published on ● Video Link: https://www.youtube.com/watch?v=Tvs52JPVGnU



Category:
Tutorial
Duration: 6:02
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First unzip the contents to the unpacked mod folder
C:\Users\ThisIsYou\AppData\Local\BeamNG.drive\0.23\mods\unpacked\crashhard_dummy\vehicles\common\CH_Dummie
At main menu hit f11 so all changes will work on all levels.
Make 3 materials in the Material Editor Windows
skin1 gets skin1.png
testface gets testface.dds
fedora gets fedora_texture_png.png
All lowercase
Be sure to save each material before moving on to the next one.
Should be all you have to do, hit f11 to exit editor and get back to main menu, then you should be able to load the dummy as you would any other time.
Must have the mod already installed and unpacked to work.

I tried the texture cooker for it to do all the work, did not work.

I did the best I could with a single image, tried to match the bodys skin color to match the face. Added the hat to help hide the back of the head projection map. Manually moving those uvs to a part of the head with skin only color looked worst than having the reverse image on the back. Think its kinda funny with the mouth on the back of the neck though.




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