How To Play JACKY BRYANT in Virtua Fighter 5 Ultimate Showdown | BEGINNER GUIDE TUTORIAL BREAKDOWN
This is a small guide to help people out if they're interested in Jacky Bryant and would like an idea on how to approach learning him. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything.
If you're having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s
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Some VF5 tips to help you out: https://www.youtube.com/watch?v=7OuzdH0omXk&t=7s
Here's a mini-breakdown of the whole VF5US cast: https://www.youtube.com/watch?v=H-r0uxroBoA&t=3s
*Note that the video will output in 4K60fps when fully processed. I don't produce videos in 360p any more haha
0:00 Introduction
0:36 Introduction to Jacky's Gameplay
2:40 Some BnB's
3:34 Introduction to Jacky's Pressure
5:18 The Flash Sword Kick (Iaigeri Kick)
6:42 Close Range Focus
9:41 Mid-Long Range Focus
12:25 Slide Shuffle & Side Slide Shuffle Stances
14:39 Throw Game
17:15 Bil Jee & Outroduction
*Additional Notes
- Jacky is a Mid Heavyweight
- Yes, 7K was not mentioned in this video (use it to abare the hell out of your opponent Rip-Style ;-)! )
- 7K & 9K are your go-to low crushes (moves that beat out lows)
- 44K sets up your back-turned stance and side-turns the opponent, frame trap them with BT5K. If BT5K connects, Side Shuffle~P is guaranteed along with a 6K and everything there after
- Use your neutral P+G throw then jump over your opponent to cross them up
- Jacky's only mid-hitting full-circular tracking move is 46K+G (it's unsafe when blocked)
- Try to avoid mixing it up in close range with Jacky too much
- You can use the Slide Shuffle stance during neutral footsies (cancel out with SS~33 if not using an attack option)
- Jacky's low kicks (like 6PP2K) are generally unsafe if blocked
- The combos are performed on a Lightweight character so you'll need to remove a move or alter the combos a bit for heavier weights
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
For Input commands:
P = Punch
K = Kick
G = Guard Button
P+K = Strong punch
K+G = Strong Kick
P+G = Throw
P+K+G = Special
Don't forget to SUBSCRIBE & RATE for more VF5US goodness! ;-)
#JackyBryant #VirtuaFighter5UltimateShowdown #VF5US
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