How to run Pathfinder monsters, using classic monsters from D&D (Rules Lawyer)
I made a video (maybe I should do more?) giving tips on how to run monsters in Pathfinder 2e. I focus entirely on Level -1 monsters here (kobolds, goblins, skeletons, zombies), while dispensing general advice to help PF2 GMs.
ADDITIONS/ERRATA:
-Someone mentioned adding snares to a Kobold encounter due to their bonus to crafting traps. Great idea! Feel free to add low-level snares to an encounter (and maybe Simple Hazards but WITH CAUTION... I think damage-dealing simple hazards undersell their impact with their XP award... consider the likely impact it will have on your particular group)
0:00 Intro
2:18 Encounter building
3:30 Kobold (and the 3 steps)
14:02 Goblin
17:49 Skeleton
23:44 Zombie
28:29 Final Thoughts
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