How to set up a rig in digital swirl (read pinned comment)
CREDITS:
T3mp - Sonic Rig
Axis - Digital swirl file
Digital swirl devs - Digital swirl
Script 1:
game:GetService("Players").PlayerAdded:Connect(function(plyr)
plyr.CharacterAdded:Connect(function()
local char = workspace:WaitForChild(plyr.Name)
for i,v in pairs(char:GetChildren()) do
if v:IsA("Part") or v:IsA("MeshPart") then
v.Transparency = 1
elseif v:IsA("Accessory") then
v.Handle.Transparency = 1
end
end
local rig = game.ReplicatedStorage.Assets.rigs.Sonic:Clone()
rig.Parent = char
rig.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + Vector3.new(0,-2.5,0)
rig.HumanoidRootPart.Anchored = false
local weld = Instance.new("WeldConstraint")
weld.Parent = char.HumanoidRootPart
weld.Part0 = char.HumanoidRootPart
weld.Part1 = rig.HumanoidRootPart
end)
end)
00:00 - Intro
00:13 - Setting up Rig
1:10 - Set up Animations
1:40 - Outro
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