How Yakuza: Like a Dragon's Sequel Can Learn From Its Competitors
Yakuza: Like a Dragon is a fantastic Yakuza game, but in terms of a JRPG it leaves a bit to be desired for a huge weeaboo RPG nerd like me. That being said, I reckon the sequel’s gonna be top notch and it could be even better if they were to implement some ideas from its competitors.
Unlike my other videos that start with how, this one is actually serious. Please note that these are some general ideas that I’ve seen in other JRPGs that would be easy to implement, and not something complicated like an ATB gauge or something.
I know it was the intention, but unfortunately Like a Dragon derived ALL of its combat inspiration from Dragon Quest, rather than looking at good things from everything. Hopefully though with the sequel they branch out and cherrypick some of the juicy stuff from other games to help improve the game itself.
Songs:
Shin Megami Tensei IV – Black Market
Persona 5 – Layer Cake
Final Fantasy XIII-2 – Paradigm Shift
Shin Megami Tensei IV – Shinjuku Underground District
Definitely Not Final Fantasy VII Remake – High Five
Same game as above – The Airbuster (nah it definitely isn’t I swear)
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