Human Dummy Mod - Creation - Part 1
Aside from fusing my head onto the human body from Make Human 2.0, this is everything I did to get it a Mod.
You can see I only cut big cuts for now. Now I know it stands okay I will cut the legs into upper and lower, and the arms into upper and lower. Also make the hands and feet separate in the next video. Will adjust the flexibility more too.
The first time I load the level and it does not spawn the model, only the beams... I forgot to name the flexbodies in the jbeam file to head, toro, legs, arm_l, arm_r. I had the names a,b,c,d,e.
Links to programs used here... (all free programs)
Blender Jbeam Exporter Plugin:
https://github.com/50thomatoes50/BlenderBeamNGExport/releases/download/v0.3.2/io_mesh_jbeam_0.3.2.zip
Blender:
https://www.blender.org/download/Blender2.93/blender-2.93.3-windows-x64.msi/
Notepad++
https://notepad-plus-plus.org/downloads/
Jbeam editor
https://github.com/RORMasa/NodeBeamEditor/releases/download/v0.37/NodeBEAM_Editor_037_002.zip
GIMP
https://www.gimp.org/downloads/
The human model with that pose was generated with Make Human 2.0
And exported as an FXB format and imported into Blender.
Make Human 2.0
http://www.makehumancommunity.org/content/downloads.html
Meshroom to photoscan my own head as an OBJ to be imported into Blender:
https://www.fosshub.com/Meshroom.html?dwl=Meshroom-2021.1.0-win64.zip