"Hybrid Trio" Endgame Build - Versatile & High-Damage Roll/Melee/Range | Minecraft Dungeons
A new endgame (apocalypse +25) Minecraft Dungeons build that combined the fun of both melee, range, and roll builds. The focus is on melee, but very high-damage roll and range as well. We use a high-damaging Sabrewing bow that feels more like AOE damage when you take its Ricochet, Chain Reaction, and Multishot enchantments into account.
*Finally getting rid of my reduced cooldown bow 😂
It's versatile and powerful, so it can allow you to survive and finish apocalypse +25 levels, including Daily Trials that vary in their modifiers.
⚠️ Important notes for this Minecraft Dungeons build ⚠️
- Keep an eye on deflecting enchanted enemies and use melee instead (you can easily die from reflected damage)
- Take arrows as the arrow capacity for this bow is low
- Don't spam arrows, use when necessary, unless you found plenty of arrow drops
- Use Iron Hide Amulet every time you can (low cooldown-use time gap)
- Charged your range arrow shots to maximize damage
- Bow is replaceable with another high-charged-damage bow
- Roll when near enemies to deal lots of electrified damage and as an initiator before attacking with your Fighter's Bindings (or any other alternative melee weapon in that aspect).
- Roll is optional, but highly recommend having fun with whatever you do, melee attack, range or just rolling - all deal damage!!
- Have Fun!
0:00 Build Guide
1:56 Build Gameplay
8:40 Build Summary & Sidenotes
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