Hydro Thunder N64 Variety% Run
Run done on 5-2-21 but not uploaded until 5-3-21. Decided to try out this run and just rolled with the punches after front-loading the most brutal tracks and/or the most brutal boasts for the first 5 tracks. Some runs were absolute shipwrecks, but they were so deep into the run I did not want to restart from scratch again.
The Route:
1. The Far East using Rad Hazard due its reliability and speed and being the hardest track to nail correctly during the run.
2. Nile Adventure with Blowfish due to requiring nailing the critical hyperspace jump and being the fastest boat on the longest track.
3. Lost Island with Razorback due to being the hardest boat to control, and Lost Island having the fewest sharp turns.
4. Hydro Speedway with Cutthroat due the boat being hard to control, and Hydro Speedway being able to take advantage of its jumping ability.
This took care of the hardest to control boats.
5. Arctic Circle with Tidal Blade due to all around solid speed and handling that cleared the final critical shortcut of the run.
6. Midway on Thunder Park due to its agility and handling.
7. Greek Isles with Banshee due its ability for grind boosting on the tracks many grind boosts.
8. Catacomb with Armed Response.
9. Castle Von Dandy with Tiny Tanic.
10. Lake Powell with Chumdinger due its speed and agility.
The 3 hard tracks were the final tracks.
11 (Quarterfinal.) Ship Graveyard with Damn the Torpedos due its sheer stability in the tracks rough waves.
12 (Semi-Final.) New York Disaster with Miss Behave due to its stability and sheer speed in the air that is frequent on the track.
13 (Final.) Venice Canals with Thresher for handling and not losing much speed from bumps due to its sheer size.
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