Hypercharge Unboxed HUGE Update! Third Person Mode, Bots and More!
Digital Cybercherries are back with a huge update for Hypercharge Unboxed and this one is literally, a game changer! They keep on building upon the game though with update after update and this has to be, the biggest one yet! Check out the game and free demo on the eshop here: https://bit.ly/Hypercharge_Switch
Hypercharge: Unboxed Major Update 3: Now Live!
It includes the following highlights:
- Player Bots to Cooperative Waves mode and Deathmatch incl. Splitscreen
- Third-Person Camera Modes with multiple configurations in Options Controls
- All maps have an improved balance for Single-Player
- Scope has a lens and scope-like crosshair.
All Patch Notes:
Added player Bots to Cooperative Waves mode and Deathmatch
Added Third-Person Camera Modes (with multiple configurations in Options Controls)
All maps have an improved balance for Single-Player
Improved weapon sounds for all weapons - Better in PvP!
Improved overall player animations and movement to help the game feel better in Thirdperson.
Added option to set number of Bots and their Difficulty.
Added option to override the music in PvP.
Added option to override what team the Bots will join in PvP.
Added more game rules to allow choosing starting attachments and changing the weapons that spawn in the map in PvP!
Added many new particles FX to spice up telling apart game-actors from the world.
Improved performance in many areas from Particle FX to Nav Generation, Collision setup etc.
Improved visuals and added new FX on many enemies (Zombies, Jets, Choppers, CargoPlanes, Tanks and more)
Added player landing particles.
Added it so the Scope has a lens and scope-like crosshair.
Added new bullet impact sounds and FX for more materials.
Added default spawn weapon and attachment types for different weapon sets (Snipers Only = Gives Scope)
Added build tool particle FX.
Added AddBot and RemoveBot commands to game.
Added Shield Depleted and Recharge sounds.
Added Power node cable electricity.
Added brass ejection particle to weapons.
Added it so Max Ammo now says the word HYPERCORE and POWERNODE in the colour of the core or node being damaged.
Added crosshair to build mode.
Added new spectator mode for PvP - Track the player who killed you for a few seconds until respawn.
Improved lighting and atmospherics on a few maps (Garage, Kitchen and more)
Improved jump-pads timing and velocity calculations.
Improved the prompt highlight to now be context based. Will find and attach what you pointed at, and the player will comment on that actor. (Enemy, Pickup or Core etc)
Improved Spinners with colored explosions.
Improved VFX for better gameplay experience (e.g. Powernodes show electricity & radar, Jumppads have indicator)
Improved VFX for all weapons (new BB bullet casings, muzzle flashes)
Improved damage indication for NPCs (e.g. damage stages for tanks etc.)
Improved VFX and feedback for NPCs (e.g. Experiments)
Improved gameplay for weapons
Improved VFX for weapons
Improved SFX attachment levels for weapons
Various Fixes and Changes
Added new optimised emitter system for impact particles.
Added proper fallback fonts for other languages.
Changed colour of Attachment Pickups to be different from Weapon Pickups.
Fixed Car collision in Garage map.
Fixed collision of turret base to allow walking inbetween turrets around a core.
Fixed many Navigation Mesh bugs for many maps (and created a few new ones)
Fixed crashing issue related to physics cleanup.
Fixed crashing issues during server travel back to lobby.
Fixed broken muzzle flashes on other players.
Fixed build spots in Garden.
Fixed Glider Planes dive-bombing the ground after spawn.
Fixed Chungus getting stuck in many areas.
Fixed missing PowerNode cables in maps.
Fixed text issues and spelling mistakes in a few places.
Fixed traps, not counting to the stats properly in some types of kills.
Fixed batteries and other pickups being able to fall through world boundaries.
Fixed broken lighting in some areas of some maps.
Fixed build tool showing in PvP on players.
Fixed dropped weapons and attachments, not being cleaned up in the world.
Fixed jump-pads affecting some enemies that it shouldn't.
Fixed turrets targeting some enemies that they shouldn't.
and a whole lot more that I couldn't even fit!
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