Hypnagogia Boundless Dreams Any% in 40:17 Loadless

Channel:
Subscribers:
36
Published on ● Video Link: https://www.youtube.com/watch?v=J6NgILMb9hc



Duration: 41:16
7 views
0


Maybe not an official WR (as of uploading) because a decision has not yet been made about framerate capping.

To explain: Physics are affected slightly by framerate, and because the game presumably uses the default Unity capsule collision shape for the player, it makes for lots of annoying collision on ledges. Normally the jump onto the ledge at 35:50 sucks fucking ass and is horrendously inconsistent for me, but at 32FPS it's tremendously more consistent and thus actually viable for real runs. I learned of this effect because capping to 60 makes the first jump of Tower World on the moving pillars basically impossible, and I'd been capping to 60 to make my PC weep a little less.

I brought this stuff up yesterday (January 24th) in the small discord server for this game's speedrun, but no response yet. Warrants some discussion before I submit this to the board!