iClone 8 & CC 4 Tutorial - Exporting Subdivision Mesh

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Command & Conquer 4: Tiberian Twilight
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https://www.reallusion.com/character-creator/subdivision-export.html The subdivision feature with Character Creator 4 allows you to enhance the topology of your characters and props for smoother and more detailed final renders. In this tutorial, you’ll learn how you can use this simple feature and export to FBX and USD for prime rendering results in Unreal Engine and Omniverse.

00:00 Intro
00:24 Subdivision Mesh
02:24 Unreal Live Link
02:51 Export to USD format

*Note: Assets shown in this tutorial serve only as reference material.

Character Creator 4 (CC4) connects industry leading pipelines ,such as iClone, Maya, Blender, Unreal Engine, Unity, with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

iClone is the fastest real-time 3D animation software in the industry. Integrated with groundbreaking real-time technologies, iClone simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design and cinematic storytelling; quickly turning imagination into a reality.

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