iClone 8 Work in Progress - Productivity & Performance | Modular Scene Manager

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Published on ● Video Link: https://www.youtube.com/watch?v=qm5k74kZjo0



Duration: 3:43
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https://www.reallusion.com/3d-creation/

In this WIP III video, Reallusion demonstrates how iClone8 has significantly optimised real-time performance for editing 3D animation within large scenes. Including highly enhanced response time when it comes to selecting and toggling visibility of hundreds of items, along with a newly introduced static data type to double the rendering speed for static objects.

The Scene Manager’s new Collection feature allows one to organize assets into logical groupings, so they can be collectively shown and hidden, allowing for GPU load-balancing to render targeted objects at full-speed. Collections can also be easily transformed and duplicated, allow for instanced material adjustments and merging of selected assets from other projects.

Whether working collaboratively or remotely, every pro studio and indie developer can benefit from the performance upgrades in iClone 8, including the ability to seamlessly merge multiple projects and also benefit the performance of Live Link across multiple applications.

00:00 Opening
00:08 Modular Scene Management
01:30 Fast Scene Editing
02:12 Peak Production Performance

Special upgrade offers: https://bit.ly/3ttAiYj

iClone 8 new features introduction-WIP II:
https://magazine.reallusion.com/2022/01/26/iclone-8-now-anyone-can-animate/

Full feature comparison between iClone 8 and iClone 7:
https://www.reallusion.com/3d-creation/#ic-comparison

✦LEARN MORE
iClone 8 (arriving in 2022 Spring): https://www.reallusion.com/3d-creation/
iClone 7: http://www.reallusion.com/iclone/

✦FOLLOW US!
Facebook: https://www.facebook.com/ReallusionSoftware/
LinkedIn: https://www.linkedin.com/company/reallusion/
Twitter: https://twitter.com/reallusion
Instagram: https://www.instagram.com/reallusionofficial/
Magazine: http://magazine.reallusion.com/
Forum: http://forum.reallusion.com/default.aspx

#RealTimeAnimation #MaterialInstance #SceneManager




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