IGI : 2 Covert Strike Full Game Walk through-All Mission Full Game Play

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Published on ● Video Link: https://www.youtube.com/watch?v=tl6NVPmokCs



Category:
Walkthrough
Duration: 3:39:44
18 views
1


IGI 2 Full long Game play all mission
Released on
March 3, 2003
Genre:
Stealth action
Gameplay modes:
Single player
Series:
IGI.
The game is divided into missions, and the story is presented in cut scenes, shown before and after every mission, with animated characters rendered in real-time and pre-recorded speech. This approach is similar to other games in this genre, which don't rely on video, instead providing a comparable quality of visual and dramatic appeal, reusing the same in-game 3D engine for cut scene rendering.

Missions have objectives that must all be completed before the mission ends.

Straight-forward tactics are not encouraged, with stealthy and covert movement giving the player a better rating, rank and chance of survival, with the highest attainable ranking entitled David Jones.

Multiple paths exist for every mission, with the most obvious and daunting being a noisy gun-fight, because in every mission Jones is outnumbered anywhere from 20-1 upto 50-1. Every mission presents an opportunity for large groups of enemies to be bypassed or sneaked past, undiscovered. Certain missions even require entire operations to be carried out undetected, i.e. without giving enemies a chance to sound the alarm, as the name Covert Strike suggests.

At the start of a new game, a difficulty level can be chosen, changing the number of bullets Jones takes before dying, the intelligence of the enemy and group Artificial Intelligence, and the number of save-games available.
During gameplay, the player has access to a large arsenal of real world weapons, including handguns, assault rifles, sniper rifles, light machine guns and RPGs. Although these cannot be bought, the weapons available in game levels can be exchanged with carried ones.

Players begin missions with certain fixed or carry-over weapons from earlier missions. Additional weapons can be obtained from killed enemies. The player is required to assess future tasks and equip the most suitable weapons.




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