I'm Making a Pokémon Framework in Unreal Engine (Cause why not?)
Yes, you read that right, I'm messing around with Unreal Engine 5, to try and create a Pokémon game development kit. We'll see how this turns out.
GitHub Link: https://github.com/retroandchill/unreal-pokemon
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Sources:
[1] “Unreal Engine commercial game deployment guidelines,” Unreal Engine. https://www.unrealengine.com/en-US/release?sessionInvalidated=true
[2] Adam Carpenter, “6 Most Popular Programming Languages for Game Development,” Codecademy Blog. https://www.codecademy.com/resources/blog/programming-languages-for-game-development/
[3] Frank van den Beuken, “A brief history of C++,” Perforce Software. https://www.perforce.com/blog/qac/misra-cpp-history
[4] Mariam Baksh, “The federal government is moving on memory safety for Cybersecurity,” Nextgov.com. https://www.nextgov.com/cybersecurity/2022/12/federal-government-moving-memory-safety-cybersecurity/381275/
Credits:
Outro Template made by Grabster - https://youtube.com/GrabsterTV
Timestamps:
0:00 Intro
1:03 Unreal Engine Overview
2:58 Programming in Unreal Engine
9:21 Design Consideration
13:07 Goals & Milestones
#pokemon #unrealengine #gamedev
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