Immortals of Aveum Runs on Linux [Unreal Engine 5]
Steam Launch Options: VKD3D_DISABLE_EXTENSIONS=VK_EXT_mesh_shader PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 gamescope -H 1440 -f -- %command%
This is 1440p with everything set to the High option in the menu and with DLSS Quality, so at the very least their recommended specs run it well. I would caution against judging how it looks based on videos, because a lot of detail is lost.
PCMR beware:
- Max FOV is 90 (horizontal)
- No option to disable motion blur (but there isn't a lot)
- Minimum mouse sensitivity is really high, I had to turn down DPI to get something usable
System specs:
* CPU: AMD Ryzen 7 5800X3D (Noctua NH-D15 cooler)
* RAM: 2x16GB G.Skill Aegis DDR4-3200 CL16
* GPU: ASUS TUF RTX 4070 Ti
* Storage: 500 GB Samsung 750 EVO (OS), 2TB Crucial P3 Plus (Games)
* PSU: Corsair SF750 (SFX, 750W, Platinum)
* Case: Lian Li O11 Dynamic MINI
Distro: Nobara 38 KDE, Wayland
Game capture was done using a separate PC, so there is no performance loss.
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