Implementing Raytracing (RTX) in SM64COOPDX - Successful Compile and Startup, Major Graphical Issues

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Published on ● Video Link: https://www.youtube.com/watch?v=VempTQbSfQ0



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In this video, I’m walking through the process of compiling and starting my fork of the sm64coopdx project, where I’ve integrated raytracing (RTX) support using the RT64 RenderingAPI. While the game compiles successfully, there are issues during startup that lead to graphical errors and a freeze, with only the ImGui F1 menu remaining responsive. The video showcases the full compilation process, including all warnings that occur, as well as a look at the output console during the game’s startup to highlight these issues.

If you’re a developer who might be able to help resolve these problems, I’d love to hear from you. Please feel free to send me a friend request or message on Discord (My discord name is: izeplayz).
I’ve also included detailed information, debug discoveries, and screenshots in the description of my pull request, which I encourage you to check out.

- Pull Request (PR): https://github.com/coop-deluxe/sm64co...
- My sm64coopdx Repository: https://github.com/iZePlayzYT/sm64coopdx (Branch: `rt64_dynos`)

Your support and insights would be greatly appreciated. Thanks for watching!

#sm64coopdx #raytracing #sm64 #rtx #rt64 #development




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