In 11.1, Mythic+ Enemies Have -10% HP....So Why Is It Bad?
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The War Within Season 2, Patch 11.1: BIG Mythic+ changes for Season 2, but this time it's not just some Damage Nerfs; The base health of Enemies is now 10% lower.
While this might look nice at first because "Easier = Better", there are some problems being created by this...
00:00 Intro
00:55 Dungeon Nerfs
02:38 Meadery & Darkflame Cleft
06:54 Remaining Nerfs
08:45 -10% ENEMY HP NERF
11:38 Our Friend: Paint
14:54 Good, Bad, Maybe
19:03 See You Saturday!
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